CetusLoading

The workshop · 12 posts · 92 min

What we learnat the benchwith these models

How the models actually behave, what changed when they did not, and the tests behind every claim. Written by the people building Cetus.

Start here

Four posts in reading order. They assume nothing and they build on each other.

  1. What actually changes a result, and what does not
  2. Start frames beat adjectives
  3. Writing a shot list the models can actually render
  4. Choosing a model: speed, cost and what each one is good at

Everything

Twelve posts on prompting, models, cost and craft. Filter by what you are after.

12 posts

How a claim gets in here

Four steps, and the fourth is the one most technique writing skips.

  1. Step 1

    One prompt, one variable

    The scene is written once. Every later version changes exactly one clause, so a difference on screen has one possible cause.

  2. Step 2

    Five seeds a version

    One render tells you what a model did once. Five tell you what it does. Anything that only happens once is not a finding.

  3. Step 3

    Watched, not skimmed

    Every clip is watched to the end at full size. A quarter of what fails does so in the last two seconds, where a poster frame cannot see it.

  4. Step 4

    Written down either way

    The things that changed nothing are in the posts too. A technique list with no negative results is somebody's habits, not a test.

Reading is the slow way

Every prompt in here is one you can run

The prompt library carries the sentence behind each published result, with the model it needs already chosen. Free to read and copy, signed in or not.

Browse prompts